Game Info
Victoria 2
Victoria 2 is a grand strategy game played during the colonial era of the 19th century, where the player takes control of a country, guiding it through industrialisation, political reforms, military conquest, and colonization.
- Game Score
-
4.2
2 Press Scores, 95 User Scores [?] - File size
- 479.27 MB (10 minutes at 800kb/s)
- Genre
- Strategy
- Publisher
- Paradox Interactive
- Developer
- Paradox Interactive
Minimum System Requirement
- Windows XP/Vista/7.0
- Intel® Pentium® IV 2.4 GHz or AMD 3500+
- 2GB RAM
- 2 GB hard disk space, NVIDIA® GeForce 8800 or ATI Radeon® X1900 video
- card,
- Direct X-compatible sound card,
- DirectX®: DirectX 9
- 3-button mouse,
- keyboard, speakers,
- Internet connection for multiplayer
- MULTI-PLAYER UP TO 32 PLAYERS
Recommended System Requirement
Not available
Game Description
Carefully guide your nation from the era of absolute monarchies in the early 19th century, through expansion and colonization, to finally become a truly great power by the dawn of the 20th century.
Experience an in-depth political simulation where every action you take will have various consequences all over the world. The population will react to your decisions based on their political awareness, social class, as well as their willingness to accept or revolt against their government.
Featured:
- Deep engrossing political simulation with dozens of different governments
- Detailed economy with over fifty different types of goods and various production factories
- Over 200 different countries can be played, during the era stretching from 1835 to the onset of WWII.
- Advanced Technological system with thousands of inventions to discover
- Improved graphics and interface, as well as multiplayer support
- A streamlined interface makes the game easily accessible.
- Automation of various tasks including, trade and population promotion.
- Advanced spheres of influences system, where the great powers battle over the control of the world.
- Cottage production simulating pre-industrial economies.
- Gunboat Diplomacy, no need for negotiating as a fleet outside a port may be a more persuasive argument.
- Historical and Dynamic missions guiding your country through the history.
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