Guild Wars Nightfall Summary
With Guild Wars 2 out the free-to-play door, and with all that Living World fanciness, you'd expect ArenaNet to more-or-less dropkick the original Guild Wars to curb in the name of progress, but not so.
Guild Wars "runs on a fraction" of the hardware muscle needed for its successor, and the community is "really passionate and really thriving" still on the original MMORPG. They keep an eye on things.
More is better, yes? Well, no, NCsoft's Jeremy Gaffney of Carbine Studios 'worries' that a MMO mass market will actually scare studios into conformity.
He said the "great thing" about early day MMOs like Asheron's Call and Ultima Online was that they "experimented" and "weren't afraid" of their differences.
Despite launching Guild Wars 2, developer ArenaNet will keep the doors open for the original free-to-play Guild Wars as long as there's "an active player base."
They can see a lot of gamers "keeping both" as neither require "active cost to maintain" player accounts. Guild Wars is a "very cost effective" game to support.
Publisher NCSoft looked into the casual and free-to-play MMO scene but they decided it wasn't for them, and they 'completely refocused' on big projects.
Titles like "Aion, Lineage II, Guild Wars" are what NCSoft are keen on. Fewer releases but "with higher quality" is their strategy, "targeting" promising MMOs.
ArenaNet's Guild Wars 2 has three more professions to reveal and publisher NCSoft has teased that Mesmer and Assassin players "will be happy."
They wouldn't divulge how exactly but there's something for them it seems, for people who "enjoy that play-style" there will be a profession "they like as well."