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Paradox "close to 90%" digital sales, retailers 'bad' for creativity

Paradox "close to 90%" digital sales, retailers 'bad' for creativity

Fredrik Wester, Paradox Interactive CEO, has claimed it a "release" to not be reliant on retailer sales for their games, which are now "like a bonus". He notes we "don't really need" retail chains any more, which have "not been good" for the industry - stifling creativity. It's "really relieving" to speak about it.