S.T.A.L.K.E.R.: Clear Sky Reviews

7.0
good

S.T.A.L.K.E.R.: Clear Sky Review

Clear Sky fails to amaze this time around, but does offer a solid shooting experience. Consider it a warm-up for the holiday season, a game to...

Member reviews Add review

avatar
BEST · by kesolovac ·

Game Description
The story of S.T.A.L.K.E.R.: Clear Sky brings the players one year prior to the events of the original S.T.A.L.K.E.R. game in 2011.

A group of stalkers has for the first time reached the very heart of the Zone – Chernobyl Nuclear Power Plant, and brings about a cataclysm on the brink of a catastrophe. An immense blowout of anomalous energy changes the Zone. There are no more reliable and relatively safe roads. The entire levels vanish in the outbursts of anomalies. Stalkers and even expeditions die or end up sealed on the lost territories. New areas, which remained unknown since the time of the Zone emergence, appear on the Zone map. The Zone continues to shake with blowouts. The Zone is unstable. The anomalous activity is at its maximum.

Changes of the Zone map known to stalkers shake the fragile balance of forces in the Zone. Among the groupings, there flare up hostilities for the new territories, artifact fields and spheres of influence. There are no more old enemies or friends – now everyone is for himself. The Factions War has started between the groupings.

The protagonist is a mercenary who appeared at the edge of the opposition between stalker factions, Strelok and even the Zone itself. The main character will have to play the key role in the events, which led to creation of the Zone up to the point from which the original S.T.A.L.K.E.R. game begins.

What’s waiting for stalkers in the opened depths of the Zone? Which new challenges bear in the new territories? Why blowouts continue shaking the Zone? Why did the Zone change? How to remove its instability? Which faction will take the upper hand in the factions war? Why did Strelok end up in the death truck? What happened to Strelok prior to that? Was there any other choice to make? These and many other questions will get answered in the official prequel S.T.A.L.K.E.R.: Clear Sky.

Features:

Atmosphere of the Exclusion Zone

Research of new depths of the Zone – Red Forest, Limansk, Pripyat Undergrounds and more.

A-Life-driven Factions War

Possibility to play and lead any faction to victory

Advanced A-Life system

Varied behaviour of NPC stalkers in the A-Life world

Advanced spectacular storyline scenes

Improved AI of computer-controlled characters

Skirting around dynamic obstacles by NPCs

Use of grenades by NPCs

Fast Travel

Improved concept of detectors, artifacts and anomalies

New system of upgrades for weapons and armor

Weapons and armor repair

Reworked HUD and PDA

New version of the game engine - X-Ray 1.5.

DirectX 10 renderer

Improved DirectX 9 renderer - parallax bump, soft particles, depth of field, motion blur, eye adaptation effect.

Cutting-edge and detailed game graphics (normal map)

Inverse kinematics

New animation engine

0 0
9.3
excellent
avatar
What the first S.T.A.L.K.E.R. Should have been · by Battle_Ben ·

This game is one of the few shining examples of a sequel (in this case a prequel) improving on the original in every way possible. It may be loaded with bugs (but not as many as the first). The graphics, AI, weapons are all superior to the first, not to mention the new ability to upgrade and repair weapons and armor only sweeten the deal. On a strange note: my machine can only run the game smoothly on the retail version, if i try to update it the games frame rate goes down the toilet.

0 0
8.5
excellent

Trending Digital Sales Hunted by Gamehour