Warhammer 40,000: Dawn of War II Summary


Warhammer 40,000: Dawn of War II Review

Relic Entertainment and THQ bring the brutal savagery of the Warhammer 40,000 universe back in Dawn of War II.

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Warhammer 40,000: Dawn of War II - Retribution gets ridiculously bloody in time for Halloween

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A new downloadable content pack is now available for Warhammer 40,000: Dawn of War II - Retribution, called the Ridiculously Bloody Blood Pack, and as the name states, it causes enemies to explode in fountains of blood when they die. In fact, it's so bloody the content warns that it "can affect battle visibility when in combat."

A trailer shows just how ridiculously bloody the Ridiculously Bloody Blood Pack can be.

Dawn of War franchise free on Steam over the weekend

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All of the classic Warhammer: Dawn of War games will be free on Steam the entire weekend, with a 75% discount for gamers who want to continue playing them after the weekend is over.

Relic boot Games For Windows Live from Dawn of War II - Chaos Rising

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Warhammer 40k: Dawn of War II - Chaos Rising is now without Microsoft's Games For Windows Live code as the latest PC patch has replaced it with Relic's own 'Battle Servers' for multiplayer.

Leaderboards for Dawn of War II and Chaos Rising are also now separate from each other. These patch has removed three features, such as pausing during an online game.

Relic "doing some rethinking" about Warhammer 40K: Dawn of War 3

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Developer Relic is working on Company of Heroes 2, which means there's little time for a full production of the next Warhammer 40K: Dawn of War instalment, but that's okay.

The studio are "doing some rethinking" about how they approach RTS; what's the "best way to present" the strategy genre? There'll definitely be more "RTS 40k stuff," says Danny Bilson.

Robot: RTS can "still be a big genre," PC retail market not there for it any more

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Robot Entertainment is made up of former Ensemble veterans with Age of Empires to their name. Patrick Hudson of the studio still believes real-time strategy can be big business.

He admits though it's "changing a lot," and he's not sure where "it's going to go." The days of selling millions of copies at "50 or 60 bucks as a PC game" are gone; PC retail not there.

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