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H1Z1: King of the Kill launches out of early access on 20th September, console versions put on hold

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Daybreak Games has revealed that the PC version of H1Z1: King of the Kill will come out of early access and fully launch on 20th September, while the planned versions for the Xbox One and PlayStation 4 will be put on hold to concentrate on the launch.

Since the launch of the early access programme, H1Z1: King of the Kill has gone through several changes, including overhauls to the combat and vehicle systems, the addition of Skirmishes, and changes to the toxicity system. There's more changes planned for the launch too, with a totally revamped world map, redesigned and more intuitive user interface, training modes, Twitch integration, scoring systems and seasons.

System Shock 3 studio announces a dream team of developers

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The announcement of System Shock 3 was cause enough for excitement, never mind the involvement of industry legend Warren Spector as creative director and studio manager. Now, Otherside Entertainment has announced more of the development team, featuring veterans of titles including Deus Ex, BioShock, Thief, and the original System Shock.

Forza Horizon 3 has gone gold, PC specs revealed

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Microsoft’s PC gaming initiatives have offered mixed results over the years, but their latest push seems to have more strength behind it than ever before. This fall’s releases will prove exactly how serious those plans are, and among the titles that will prove it, one way or the other, is Forza Horizon 3.

A bunch of Sierra classics just hit Steam

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Sierra was one of the most prolific PC publishers of the early 90s, and their output included some of the most famous--and infamous--titles on the platform, ranging from strategy titles to in-depth RPGs, and adventure games of both the classic point-and-click and FMV varieties. Now a host of those titles has hit Steam.

Oriental Empires is a new 4X title letting you conquer historical Asia

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Sure, Civilization launched the 4X genre by letting simulate the whole of human history, but there’s nothing stopping us from exploring, expanding, exploiting, and exterminating in a more narrow field of the past. Oriental Empires, published by Iceberg Interactive, will do just that by challenging players to conquer historical China.

Metal Gear Solid V gets Definitive Experience

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Metal Gear Solid V was one of my favorite games last year. While it didn’t hit the storytelling heights of its predecessors, it did reach new levels of stealth action excellence, making it perhaps the best-playing game in the series. Now a new Definitive Experience is set to launch, bringing all of the game’s content into a single package.

Extradimensional rifts, massive dungeons, and bug fixes lead the way in upcoming Riders of Icarus updates

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A new dev blog has outlined some of the upcoming content for the creature-collecting MMO, Riders of Icarus. Upcoming updates featuring new zones, new dungeons, and host of bug fixes for the free-to-play adventure will be hitting the open beta soon.

11 bit studios reveals steampunk-themed game called Frostpunk

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11 bit studios announced this morning that it's developing a new steampunk-themed game called Frostpunk, which is set on a frozen world and will be released for the PC in 2017.

It looks like Frostpunk is all about survival, as you discover what choices you'll make and how far you'll bend morality to stay alive. The world is frozen and you'll have to use steam-powered technology to get through the constant struggle from the overwhelming cold.

Europa Universalis IV’s Rights of Man expansion gets a release date with new trailer

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It seems that Paradox has now gotten pretty much every era of history covered. Crusader Kings has the medieval era, Europa Universalis has the colonial era, with Hearts of Iron covering the great war. Heck, add in Cities: Skylines and and Stellaris and you’ve covered modernity all the way to the far flung future. It’s about time humanity got some rights.

Battleborn’s new hero is a giant pink chicken named Ernest

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Battleborn might not have been the success Gearbox was hoping for--not by a long shot--but they’ve made DLC plans and by gum, they’re going to stick to their guns and release those add-ons. A new character is rolling out, and his name is Ernest, ready to lay out some poultry-powered punishment on the opposition.

New RimWorld update adds drugs and tutorials

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Stay in school and don’t do drugs were the central messages my childhood instilled in me. But what if you could learn and do drugs at the same time? This is the bold new world afforded to us by Rimworld’s Alpha 15 update, which adds both narcotics and tutorials to sci-fi frontier simulator.

The floor is lava in the latest from the makers of Don’t Starve

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Klei Entertainment is known for putting together solid titles with gorgeous 2D artwork, like Shank, Mark of the Ninja, Don’t Starve, and Invisible, Inc. Now they’re finally making a title in a full, three-dimensional environment with their upcoming floor avoidance simulator, Hot Lava.

Dead Space, Battlefield veteran is Tomb Raider’s new director

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You may not know Ian Milham’s name, but you certainly know the games he worked on. He was the art director for the first two Dead Space titles, and the creative director on Battlefield: Hardline. And now, he’s the game director across the Tomb Raider franchise at Crystal Dynamics. (Quick, does this mean Lara faces cops or necromorphs next?)

One of League of Legends most contentious top-laners is getting a rework

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Introduced in 2011, Yorick is one of those champions that many players will claim is one of the best top-laners in the League of Legends. Others argue that his worth drops dramatically when laning phase is over and it's time for team fights. With so many old school champions getting a full treatment rework to bring them up to speed with current League of Legends champion kits, Riot intends to settle the argument once and for all. Yorick is next on the operating table and the gravedigging ghoul thrower won't ever be the same.

Killing Floor 2’s Tactical Response update adds new weapons, new rewards, and a new map

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The co-op zombie murder simulator Killing Floor 2 just got another update offering a bevy of new content including new weapons, new character and weapon skins, and a new map, giving players yet another reason to unite in their battle to destroy the undead.

Prison Architect’s final update goes live

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In this day and age of games as services, where things are updated in perpetuity until either the developers or the players move on, it’s honestly a nice change of pace to see a game actually get finished. Prison Architect, the indie prison management simulator, is finished with the release of its 2.0 update.

Hitman’s ninth Elusive Target is now live

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This weekend you’ll once again be challenged with an Elusive Target in the new, episodic Hitman. As with all Elusive Targets, this mission will be available for a limited time, and you’ve only got one chance to complete it. Once it’s gone, it’s gone for good. They don’t get highlighted on the map or with Instinct vision, making them the ultimate challenge for Hitman players.

Dungeon Punks is an RPG-tinged brawler, and we’ve got gameplay footage

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Dungeon Punks is an arcade-style beat-em-up channeling the spiirt of games from Golden Axe and Guardian Heroes to Castle Crashers and Dragon’s Crown, blending instant cooperative action with role-playing elements. You can adventure solo or with up to three players as you explore twelve unique areas and do battle with the monsters and bosses there.

ESRB summary reveals plot details of Resident Evil 7

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I feel like I have a pretty good idea of what Resident Evil 7 is, but I still don’t really know what it’s about. It’s a big budget take on first-person, indie-style horror, similar to what Silent Hills and its Playable Teaser were planning to offer. But how does it fit into the Resident Evil lore? Who do you play as? Thanks to the ESRB rating, there are a few small answers.

Division DLC delayed in favor of improving the game

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Don’t you just hate it when a major AAA release comes along, offers months of content with some issues, and then they go and release paid DLC rather than patching those problems? Well, Ubisoft is getting a step (or maybe just a half-step) ahead of the curve, because they’re delaying the next two Division expansions to focus on improvements to the core game.

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