CEO of Electronics Arts John Riccitiello admits that the company is still experiencing problems when it comes to PlayStation 3 software development, although the story is different when the PS3 is the lead format for a title.
Riccitiello revealed the company’s headaches during the recent financial conference call by stating that engineering work still needs to be done for the format.
”Games where we led development on the PS3 platform, like Burnout, which is doing very well on the market today, we had no issue at all,” Riccitiello said.
“But in circumstances where we either led on the Xbox 360 or ran parallel production, for the most part, we’re still experiencing some delay on the PS3. It’s a little bit more of a challenging development environment for us.”