Following in the dark cloak of Star Wars: The Force Unleashed, Fracture is going to give the PC platform a miss as the games are too "incredibly demanding".
This seems to be a steadily growing argument that PCs are too varied in hardware specs, and that only the high-end PC gamers could realistically enjoy the games.
"We looked at the PC, but there were a few different issues when it came to PC, like the game is actually incredibly demanding for processing power and graphic power, so we really sort of require pretty much top of the line PCs to run it at the performance we would require it," said associate producer Jeffrey Gullett.
"So then it just kind of came down to like, is it really viable to do it? If it requires that high end of a machine, does it really make sense to do it or not? So we sort of decided against that and went for 360 and PS3."
A tragic blow to the PC market, now our own hardware flexibility has been turned into an obstacle - not that it wasn't a problematic area before for developers. Grand Theft Auto IV has been cited as another notable absentee, though the upcoming Saints Row 2 has just been exposed as a PC sympathiser.
A sad day indeed for PC brethren everywhere, especially for those of us with b*itchin' rigs!
Clickto visit the official Fracture website.
LucasArt's Fracture a console exclusive, too much for average PC
03 June 2008 | By Jamie Davey