Tilted Mill Entertainment released the third patch for SimCity Societies today. It weighs in at 68MB’s, and includes a varoety of UI and performance enhancements. It also adds in a new feature - a UFO attack disaster.
Download patch #3.
Patch #3 Features:
In Strategic modes of play:
- When you meet the criteria for an Achievement reward in any of the strategic
modes of play, you are offered the opportunity to accept that award. Doing so
will restrict you from winning any other achievement in that city (including the
Jack of All Trades – if you’re looking to unlock the next difficulty
level, save your one achievement for that).
- Sims may get sick even when they haven’t visited a building that causes
illness.
- Workers who were late to work finish out their full workday, even if they
have to stay late.
- Increased event frequencies in all strategic modes.
In all modes of play:
- Many building actions can now be set to automatically fire as soon as they
are available. Building actions with this capability are marked with a yellow
border; right-click them and they will activate whenever possible.
- Additional messaging and tools to help you find and fight fires. Click the
red button to center on a fire. Click the blue button to center on the nearest
fire station.
- A message has been added to notify you when you might wish to change settings
to improve performance.
- A new road placement method has been added that simplifies road drawing. Use
it by building a “Rigid” road. The existing road placement method is
still available as an “Adaptive” road.
- A UFO Attack disaster has been added. (UFOs show up in your city and destroy
buildings. Your citizens flee in terror.)
- A filter for finding buildings by their role in the game (law enforcement,
for instance) has been added. You can also create your own set in XML and add it
to the filter.
Fixes and improvements:
- Cities with large worker populations use an internal model to abstract a
portion of the Sim population. This improves large cities performance and can be
adjusted to your taste and machine.
-
Memory footprint reduced.
-
Fix for a problem with terrain level-of-detail on low settings that could
lead to a crash.
-
Fix for an overwrite in memory pool allocation which could lead to a crash.
-
Fix for a situation where alerts wouldn’t disappear correctly if you clicked
at just the right time.
- Ice cream trucks will now work properly when the building spawning them is
set back from the road 1-3 tiles.
- Sims saved in a waiting state will now correctly still be waiting when the
game is loaded.
-
Pathing through Wind Farms and Major Wind Farms is now allowed.
-
Items added by mods were sometimes not getting their names until the second
run after they’re installed. That’s been fixed.
- Music xml files are correctly additive to make adding new music to the game
easier.
Also includes Game Updates #1 and #2
Visit the official EA SimCity Societies webite.
[url=http://www.strategyinformer.com/pc/simcitysocieties/patch/22094.html]
Download SimCity Societies patch #3…[/url]