The free game The Battle for Wesnoth version 1.3.15 has been released. This fantasy set, turn-based strategy game features single and multi-player modes. The game includes several official campaigns to follow, but with a feature that allows players to create and share their own campaigns, there should always be something new to do.
Download [url=http://www.strategyinformer.com/pc/others/battleforwesnoth/other.html#id21227]The Battle for Wesnoth 1.3.15.
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Complete version 1.3.15 changelog:
* language and i18n:
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updated translations: Catalan, Chinese, Czech, Danish, Dutch, French,
German, Hungarian, Italian, Lithuanian, Polish, Spanish, Turkish
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updated DejaVuSans to 2.23
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graphics:
- new elvish portraits by Kitty
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multiplayer:
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revised maps: Cynsaun Battlefield
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fixed bug #10777: Cannot cancel a multiplayer password prompt
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fixed bug #10779: Rejoining game causes major problems
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Fixed :control command to work
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Fixed control change not to set wrong team if we are playing now
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damage statistics for the current turn also works for observers now
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MP loads now era_id from save file (bug #10878)
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skip replay no longer skips the story for players only for observers
(bug #9538)
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observers without the addon installed can watch the second scenario of
a MP campaign again (bug #10794)
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user interface:
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Made ESC clear hotkey when changing hotkeys
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Made quick replay skip messages
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linger mode overlay is also drawn over fog and shroud (bug #10811)
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Units are deselected before they move.
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The next move can be prepared before the current attack/move
animation finishes (bug #7132).
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If a move is interrupted, footsteps are drawn again.
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Tuned some details of the mouse handling.
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Fixed [message] not to close if it has input (bug #10846)
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fixed chat color when message is added by turn_info (bug #6846)
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added a more graceful handling of maps without a header (bug #10787)
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WML engine:
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Fixed order of sighted and moveto events (bug #9560)
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now allow the use of $unit inside [show_if] and [location_filter]
in the [set_menu_item] tag
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fixed weapon_specials filter_opponent to work in attack selection (bug #8333)
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fixed crash in battle events if unit was killed or teleported (bug #10801)
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fixed era events not to be added if we are loading save game (bug #10772)
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some filtering was added to the [animate_unit] action to actually make it
useful
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miscellaneous and bug fixes:
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Fixed turn timer and end_turn commands order (bug #10849)
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Fixed boost test compile with 1.34.1
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Made unit to hideable by others units (bug #10877)
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Make wesnoth work properly again if the datadir contains ../
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Fixed some type of addon not being uninstallable (bug #10788)
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fixed adjacent units to update if unit affects them
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converted NO_MAP_DATA to new map format
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fixed unchecked vector access
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make sure the python campaign client list shows a space between the
headers if the size of the column is smaller than the header (eg uploads)
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make sure a unit with more hitpoints than its maximum doesn’t terminate
the game with an assertion error (bug #10876)
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various bug fixes and code cleanups
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added some extra headers for the upcoming gcc 4.3 (debian bug #462708)
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image scaling on tinygui was broken, this has been fixed
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wescamp script allows the same values for true as utils::string_bool()
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Visit the official website.