2K Games have admitted that some texture issues "slipped by" them and that they are working hard to replicate any reported bugs found.
Fans have been grumbling that some areas aren't up to the visual quality of its Xbox 360 counterpart or at least in the demo; the Big Daddy being one of them.
2K Games senior producer Melissa Miller had said that the team weren't looking to surpass the Xbox 360 version but they did want to match its quality; this was back in July.
"First, I want to thank you for the acute attention to detail and the Spartan level of expectation our most devoted BioShock fans hold us to, and how excited you are and attentive to the BioShock PS3 demo," community manager Elizabeth Tobey on the 2K Games forum.
"When we saw a post asking about issues found in the demo, we jumped on it immediately. And you know what, you're right. The texture in the PS3 demo of the downed Big Daddy does not match our level of quality either. This slipped by. We admit it," Tobey continued.
"However, I want to assure you that this is an exception, and not a rule, and while I regret this oversight, we put a lot of love into making this game look amazing for the PS3 and I'm sure that when you play the rest of the demo you will agree that the textures are not all like this one instance."
"As for the other issues and concerns, we are currently diligently working to replicate any bugs, and will report back to you with what we find. Thank you for your vigilance here and moving forward."
BioShock PS3 demo graphics issues "an exception, and not a rule"
07 October 2008 | By Simon Priest