With the release of the 1.4 patch for Enemy Territory: Quake Wars comes the latest software development kit. Any mod’er or aspiring mod’er will need this to make you ideas for ET: QW come to fruition.
The SDK includes the source code, game scripts and definition files, models and animation examples and more. This (1.4) version corrects several bugs found in the previous version and includes support for megatextures - large terrain textures designed to be stored on the HDD and streamed to lower memory usage.
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Download Enemy Territory: Quake Wars 1.4 SDK…[/url]
SDK 1.4 Changelog:
SDK Launcher
Added useful URLs to the main page of the SDK Launcher
Added advanced MegaTexture tutorial map and media
General
Avoid warning prints by creating profiles using all lowercase names
editWorld
Fixed grids not updating in all 2D views
Fixed values in the terrain and property editors sometimes not updating
Fixed crash when selecting grids of 64 or greater
Fixed middle clicking on a tab not switching to it before closing it
Fixed some map props not having collision.
Fixed crash in terrain editor when switching image types.
Fixed browsing to an invalid TGA disrupting the UI.
Fixed “View Material File” option not loading files not in fs_basepath.
Added a soft warning and an error when textures repeat too many times on a face.
Enhanced the Compile Warnings window to allow easy tracking of some compile errors.
megaGen
Changed detail textures/masks to output to megatextures/
Changed detail textures/masks to have the proper final name
renderLight
Fixed “renderLight” path warning
[url=http://www.strategyinformer.com/pc/enemyterritoryquakewars/tool/20771.html]
Download Enemy Territory: Quake Wars 1.4 SDK…[/url]