Halo Wars' lead designer Graeme Devine has told Strategy Informer that the only valuable thing other console RTS have done for the team is showing them what "NOT to do."
The failure comes from porting a PC model design to the console, and that just doesn't work the magic explains Devine; very few examples of a successful console RTS recipe.
"What we've seen before on console is that people try to take a PC game and port it to a console," said Devine.
"You end up with a half-way hybrid. There are a lot of things that we saw that were wrong - that we noted NOT to do," he continued.
"I don't think anyone's done good console strategy games before. I think there's only been a few examples of what's worked out there," explained the lead designer, nodding to Pikmin and something called Hertzog Zwei.
I'm sure EA's feelings will be a little hurt as they've been striving to bring the Command & Conquer universe alive on console for some time now.