EA's Chris Corry feels there's a long journey to go through before a real-time strategy on the consoles can become as accessible and fluent as the master of strategy - the PC.
Even then he believes they could never compete with the mouse and keyboard, to which the RTS is so "inherently reliant."
You can take our FPS but you'll never take our RTS!
"It's one of the reasons we don't do cross platform play - the way RTS' are meant to be played, the PC guys would be so much faster," says Corry.
Recently the Command & Conquer series, a stalwart franchise to the RTS genre, has been ported to the console. While he has accepted the unflinching dominance of the PC he believes the latest C&C3: Kane’s Wrath will raise the bar for expectations.
"What our team has done with the new radial interface in C&C3 Kane's Wrath is leaps and bounds beyond that. It's still not close to a PC, but it shows we can keep improving and that's something our team is dedicated to continue to strive towards."
Command & Conquer: Red Alert 3 will be released sometime next year and will appear on PC, Xbox360 and PS3. Supposedly you'll be able to build bases at sea now, to counter those tank rushing mongrels - you know who you are!
The PC was the birth place of strategy video games and I doubt the consoles, no matter how much they streamline controls, will ever be able to offer the same joys and comforts as a mouse and keyboard. Analogues simply can't match up against the precision or speed of a mouse nor the huge array of keys and customisation a keyboard can offer.
Clickto visit the official Command and Conquer Red Alert 3 website.
The console RTS is in the shadow of the PC and it's likely to stay
20 March 2008 | By Jamie Davey