In an interview with Edge, lead game designer Jean-Francois Dugas has said that any "console-isation" wouldn't be "about dumbing down features."
The team would want to keep "the complexity alive." He also voiced his opinion on the original Deus Ex being too slow paced, and not enough memorable moments.
"There weren’t enough exciting, memorable moments. It was aimed more towards a simulation rather than a game experience," said Dugas.
The dev team aren't interesting in watering down the games iconic play style for the sake of reaching consoles he says.
"At this point we don’t know exactly which platforms we’re going to be out on. The PC, we’ll be there for sure. But for us, console-isation isn’t about dumbing down features. If we’re to go console we will want to keep the complexity alive. We want the menu interface and controller to feel simple without risking any of their potential."
The full interview will be available today in the Edge magazine on sale in the UK.