Crytek didn't just start flinging assets about when it came to developing Crysis 2 for consoles, in fact it took them "2 to 3 years of technical research".
CryEngine 3 is the crowning achievement to get Crytek games on consoles, and the dev teams are now looking to make it "the best game that can exist" on each platform. Neat.
"It's kind of like bothering people. We've been asked a lot in the last three or four years now, 'When consoles? When consoles? When consoles?' It was literally inevitable that we would bring it," Crytek boss Cevat Yerli tells .
They wouldn't start development though until they had a system ready to kick some serious pixel rear on both PC and the console platforms.
"There was 2 to 3 years of technical research and development into consoles before development on Crysis 2 started," he continued. "We had to make a technological breakthrough before we could commit to those quality bars. ... We had to make a technical base before we could get into great gameplay, story, settings, etc."
CryEngine 3 is expected to tap into the full hardware potential of each hardware system thanks to its scalability, or whatever.
"One thing you can be sure of is that we need to compete within each platform," Yerli said. "If we want to be successful, our game has to be the best game that can exist on Xbox 360 and PS3."
"They're not competing versus each other; they're competing within PS3, within 360, within PC. That means we will try to maximize whatever PC gives us, whatever 360 gives us, whatever PS3 gives us. The achievement systems, trophies, etc. are all slightly different, but we'll try to get the maximum service for the gamer at the end of the day."
Crysis 2 has only been officially unveiled recently and so there is no release schedule yet, though we know it'll land on Xbox 360, PS3 and PC whenever it does, obviously. Can gamer rigs expect to weep again when Crysis returns to us PC users?
Yerli: Console Crysis 2 the product of "technological breakthrough"
11 June 2009 | By Simon Priest