"given free reign".
Execs "dropped the ball" they continued, with the studio upkeep high but recent products "weren't up to snuff". The Saboteur 'sent to die' by EA.
"The reason why the studio closed down has everything to do with the existing Pandemic management," reads the ex-employee post on . "From what we were told, Pandemic management was given free reign to do as they please."
"Time and time again, they dropped the ball with bad decisions (promoting/keeping people based on loyalty, no production accountability, misallocation of resources, poor milestone objectives, no mentoring, etc.). It's a true shame, as there was a lot of talent and passion at the studio."
"I wouldn't necessarily hate on JR and EA's execs just yet. In my eyes, they probably made the right decision as Pandemic cost a lot to upkeep and, quite frankly, the last few products weren't up to snuff," continued the redundant employee.
"One more thing I will say: EA is totally sending Saboteur out to die. And it's a f*cking shame. It's easily Pandemic's best game yet. Of course, I am a bit biased having worked on the game for so long. If you were disappointed with Mercs2 and LOTR (who wasn't) and enjoyed previous Pandemic games, give Saboteur a shot."
Well at least the venting of this ex-Pandemic ends on a slightly optimistic tone. The Saboteur is being released on Xbox 360, PS3 and PC this December 4th.
Pandemic's closure "right decision" by EA, posts an ex-developer
19 November 2009 | By Simon Priest