Like telling big fibs? Ubisoft's R.U.S.E. is having the player use their squishy grey matter "as the ultimate weapon" to mislead your foes.
The RTS genre has "scarcely changed" over the last two decades says Ubi, so not only do we get fresh ideas but also "an unprecedented level of realism" thanks to Intel's I7 processor.
"It's a game that looks real but also acts real," said an Intel rep, "It's truly the adrenaline that pumps through our hardware." Why is Intel man speaking? Well, it's because R.U.S.E. is built with the I7 multi-core processor in mind and the game is showcasing at Intel's GDC booth.
The game uses the new Iris Zoom engine which allows up to a billion polygons to a map, meaning you can really see those trees and mountains. R.U.S.E. is about deception and the player will get to use misleading tactics to outperform their enemy.
"No other game can achieve this mix of huge scale and high level of detail," said Ubi.
A demo showed a sweeping camera shot of a highly detail map, reports. The player needed to destroy some anti-air units with tanks but doing so directly would reveal their position to the enemy heavy armour - see where this is going?
"At this stage in the game you have just two ruses to choose from, but in the final game there will be 10," said Ubisoft. Clever commanders will be able to setup ambushes which are said to be "really fun in multiplayer" to pull off.
R.U.S.E. is being released sometime in Ubisoft's next fiscal meaning it'll arrive before April 2010. Are you good at telling strategic lies?
Ubi's R.U.S.E brings "something new" to RTS, it's all about deceit
26 March 2009 | By Simon Priest