"to go into the gameplay." He voices L.A. Noire's lead character.
Of all the GTA games from Rockstar, Vice City is tops says Staton. Team Bondi is developing L.A. Noire, set in 1940's Los Angeles.
"As far as open-world games, or anything with a story, in the past, I've usually skipped the cutscenes to go into the gameplay. Which is a funny thing, but I'm just being honest," said Staton in his interview with Game Informer, reports .
He's played most of Rockstar Games' collection. "I played all the 'Grand Theft Autos.' My favorite was 'Vice City." There's just something about the 1980's isn't there?
More effort is being made to better blend cutscenes and gameplay, so perhaps we shouldn't skip them so casually with L.A. Noire? It's "about trying to enhance the experience and bring those two together into a singular experience, rather than two seperate things, where you're playing, then you put the controller down and watch."
Recently the lid has been lifted off Team Bondi's 1940's detective game, having been sealed away from gamers in total super secrecy for so long. We take the role of cop in this open world of L.A. Noire, rising through the ranks and exposing corruption.
L.A. Noire is releasing on Xbox 360 and PS3 in September this year.
L.A. Noire lead actor "usually" skips the cutscenes, "a funny thing"
03 March 2010 | By Simon Priest