They’ll feature ”pieces, if not all” of Kinect alongside the controller to deliver ”more immersive, more fun” and better emotional connections.
”We’ll continue to have controller-only games,” said Kinect’s Alex Kipman. ”We love controller-free games, we love Kinect experiences and we’ll continue to grow our set of those as well. What we haven’t really talked about, but exist, are hybrid games.”
”Games that are using the controller, which we know and love, and pieces, if not all, of the Kinect experiences to again make those experiences more immersive, more fun and more emotionally connected.” Fable III was to include Kinect but it ‘wasn’t ready’.
”This is where I look at the world, and I know it’s easier to look at the world and talk about ‘or’, but I look at the world and I talk about ‘and’. It’s about how we take all of these things and fuse all of them together to create unique experiences.”
”This is when I go speak and spend time with creative folk around the industry. I go back and I talk about palette,” he continued. ”It doesn’t always mean using the same colours, the same paintbrushes - the stories you tell are about using the appropriate combinations of all of the colours and brushes to create something meaningful.”
In August Kinect’s Nick Burton offered ways it could combine: ”Camera control without having to consciously control it? At the moment when you play Halo you have to control the camera with a thumb stick. What if you didn’t? What if you’re shouting grenade? You’re not going to find the grenade button. The grenade button’s still there, but…”
No more slow pan turns in shooters? Madness! Surely having Kinect supplement gameplay like that isn’t such a bad thing, if it’s done right and sensibly?