They're focusing their "efforts and resources" on keeping APB going 24/7 now, making new "content and services" to deliver the "best possible".
APB hasn't had the best reception critically with Realtime Worlds' Dave Jones blaming "too high" expectations from the game press, saying many believed it's some kind of online Grand Theft Auto experience when it doesn't go for that.
"We now have to focus our efforts and resources on running APB as a 24/7 online live operation, creating new content and services for the future and ensuring the best possible experience for the players,” said Gary Dale of Realtime, reports .
It's quite common practice for studios to 'shed weight' after a major release as they don't need so many hands now that the project is basically wrapped up or has matured, like an MMO does when it launches. They still need post-launch staff and will be hiring.
No word if those let go were just temps or full-time developers.
APB studio Realtime Worlds snips staff, post launch restructuring
08 July 2010 | By Simon Priest
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