Developer Team Meat tweeted, "ATTENTION: there will not be a Wiiware version of SMB. we are looking in to retail Wii, bit its also looking grim. still looking though."
Designer Edmund McMillen told Joystiq, "There is no way to avoid the fact that if we released a 40MB version of Super Meat Boy it would be a shit version of the game… It’s a lose lose situation, but the fact of the matter is if we release a shitty game, we will have to live with that for the rest of our careers and have to cop to the fact that it is a shitty game."
Xbox Live Arcade had its own 50MB cap at launch that was expanded to 100MB, then 250MB before having no cap at all, since Microsoft found few people were using memory cards, and as hard drives grew larger to accommodate downloadable video content and original Xbox titles. Since the Wii has no hard drive, it’s not an option.
Super Meat Boy canceled for Wii
26 December 2010 | By JonahFalcon