"People put a lot of work into their avatars," said NinjaBee president Steve Taylor. "A Kingdom for Keflings is already a great place for that work to pay off, but A World of Keflings has even more extensive avatar support. One of the coolest examples being the ability to see players' props in the game."
In A World of Keflings players take their avatar on an adventure across the different lands of the Kefling world to build cities for its tiny residents. At almost any point players can choose for their avatar's props or pets to appear.
"Bringing avatar props into the game just made sense," said Brent Fox, Art Director at NinjaBee. "Much like A Kingdom for Keflings, A World of Keflings is a game that emphasizes the player's choice to customize. You design the Kefling world the way you want and you design your avatar however you choose. "
While avatar props may appear when the player wishes, the props will not receive additional functionality and will only animate as currently visible in the Avatar Marketplace.
Aside from the new avatar features, A World of Keflings boasts several other changes and improvements from the its predecessor.
"A World of Keflings has so much more than the first Keflings game, it's a whole new game," Fox said. "Unlike the first Keflings game, A World of Keflings is very story-driven. You'll meet a Kefling pirate, a witch, a princess and an inventor just to name a few. You'll travel between exotic Kelfing lands, assemble a robot and build an airship. And that's barely scratching the surface."
In addition, A World of Keflings features a new, dynamic, split-screen local multiplayer mode.
No official release date has been announced but A World of Keflings will arrive to Xbox LIVE Arcade sometime later this year. The avatar store for A World of Keflings on the Xbox LIVE Avatar Marketplace was released on May 13, 2010.
A World of Keflings To Bring Avatar Props In Game
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