"pretty cool prototyping" of motion controls with the Fight Night series.
However most gamers "don't want to, and can't" punch for 10 rounds. EA might create a "different experience" if they adopt motion. Mini-game a "disservice".
"It's an interesting proposition," said EA Sports' Mike Mahar, referring to a Kinect boxing game. "Undeniably at some point we're going to want to integrate motion controls into our game somehow, whether that's in a mini-game or a separate game I don't know."
"Right now the best simulation experience we can give users is through a conventional controller. I also think that most of our users don't want to, and can't, punch for 10 rounds! I just don't think people are capable of it! If you're going to make a full fighting game it might be a different experience than a Fight Night or an MMA..."
Kinect is dubbed the fastest selling electronic device for consumers ever thanks to its quirky nature of letting the user be the controller. Microsoft has been determined to convince the videogames community that the core gamer won't be left behind.
"It's definitely something we're looking at," added Mahar. "We've done some pretty cool prototyping. It could perhaps be a mini-game embedded in."
"Then again with how precise and how robust the movement and motion controls are now, I think we'd be doing them a disservice if we simply said that our version of a motion control game is a mini-game within Fight Night."
"I think we'd best serve the community, if we're going to do anything ever, with a totally different game. That's the speculation on my part," continued Mahar.
Fight Night Champion releases on Xbox 360 and PS3 this year. Would you like to play a Kinect or PS Move enabled boxing title from EA? Could you make 10 rounds?
EA "undeniably" want motion in Fight Night, could mean new IP
01 February 2011 | By Simon Priest