They've gone through "many iterations of PSP2" because of this, he says, reminding him of the "early days of the original PlayStation". It's back to basics.
External development studios' thoughts and feedback "has been essential for us to make final decisions on PSP2", said Shuhei Yoshida. "As a result of this, we went through many iterations of PSP2,” added the SCE boss.
“It reminded me of the early days of the original PlayStation, when we visited many developers and publishers to get feedback during the development of that product.”
The PlayStation 3 was largely criticised for not taking into account many concerns of development studios and that's why it has taken so long to come to grips with just what its raw hardware can accomplish. Yoshida acknowledged this fact last year.
"It's almost as if SCE has gone back to basics, which should be a good thing,” he said of Sony's new focus on getting studios involved in the decision process again. Check out this interview with Shuhei Yoshida over on the .
Studio input "has been essential" to Sony PSP2 "final decisions"
07 March 2011 | By Simon Priest