The game is inspired by creative director Vander Caballero’s turbulent relationship with his alcoholic father, as the game is about a young boy Quico whose best friend Monster is a gentle giant until he succumbs to his addition to poisonous frogs. The boy wants to find a cure for the addiction, but unfortunately, some of his goals can only be accomplished when Monster is in his blinding rage after eating a frog.
“We knew UE3 would get us creating gameplay mechanics and levels very quickly. We wanted to quickly start building gameplay elements and puzzles and iterating on them. UE3’s material editor allowed us to get beautiful characters and environments without a lot of work,” said Minority lead engineer Julien Barnoin. “When artists or designers come to me asking for a new feature, I can often just point them to how to do it right in the editor, and can get back to coding the features that are really unique to our game.”
Papo & Yo will be released next year on PlayStation Network.