In a media conference call, Take 2’s CEO Strauss Zelnick stated, ”Despite its disappointing reviews, Duke Nukem Forever was profitable for Take-Two.”
The game, which infamously had a 14 year development cycle, still sold well due to the curiosity factor and its status as a cultural touchstone.
This won’t be the last gamers see of Duke. Zelnick had announced a few weeks ago, ”We don’t really talk about it in detail but you will see future Duke IP coming from this company.
Part of it is the economic opportunities that interact with entertainment are so huge. Part of it is that we are very creative folks in control. Part of it is we don’t want to ever be in the position of dumping something down just to make another buck.”
Strategy Informer gave Duke Nukem Forever a moderate 7.0 review. Read it here.