"one less barrier" to a game's experience for the videogamer.
It lets us be in "someone else's shoes," which is something 'very natural to children' when they play, but "much more difficult for adults." 'Transpose identity'.
“I think it’s obviously, for me, the most direct way to engage,” said Levine, talking about the first-person perspective in videogames. “It’s one less barrier to the experience.”
“It’s a strange thing to be in someone else’s shoes. It’s something we do very naturally as children, but it’s something that is much more difficult for adults. I think that games gives us enough of a nudge in the right direction to have that childhood experience of play.”
This method of making a game can be very challenging for some studios but if done right it can prove to be much more entertaining and enriching to the player.
“Not just play from a fun standpoint, but transposing your identity onto somebody else’s, and that is something so powerful when you are a kid. You just lose that as an adult because you get so self-conscience,” continued the Irrational boss.
"Games sort of allow us to break through that layer to let us go back to that space of play, which I think is really powerful.” Levine and his studio are busy 'transposing identity' with BioShock Infinite's development for Xbox 360, PS3 and PC.
Levine: First-person can provide "childhood experience of play"
24 February 2011 | By Simon Priest