They had big ambitions for the original PS2 game but it was "far less than what we wanted" in the end, because of limitations. Ancel and co. wants planetary travel.
"...we’ve been working on it for a long time, but we’ve had some technical issues. It’s a complex game. The first Beyond Good & Evil, when I sent the technical document to Sony, it was the time of the Emotion Engine on the PlayStation 2," Michael Ancel.
"We had the feeling that we could do whatever we wanted. We sent them the document, it was about planets, going from planet to planet, towns to towns and all these things. But in the end, what we were really about to do was far less than what we wanted."
"And of course, the scope of Beyond Good & Evil is large – you’ve got the city, the ocean, the moon and the space ship. But the space ship was designed to go from planet to planet, and it was frustrating to have those limitations. And my thing is that we really want to make the game that was previously imagined, with all this feeling of traveling," he continued.
The Ubisoft executive had praise for BioWare's method of galactic adventuring. "Mass Effect did a good job on that side, and I think that there are a lot of things to do to continue in that direction, with storytelling and a massive world," commented Ancel.
This ambitious scope is why it's waiting for next-gen? "Yeah, yeah. That’s the reason." Are you eagerly awaiting the return of Ubisoft's Beyond Good & Evil series?
Ancel: Beyond Good & Evil 2's large scope must await next-gen
30 September 2011 | By Simon Priest
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