David Jaffe has confirmed he’s interested in producing another Twisted Metal game.
Speaking on his blog, Jaffe responded to a tweet that questioned the future of the series. If a new title was to happen, it wouldn’t be for quite some time.
”I can see myself dying to go back and do a new TM w/the new studio and with Sony.”
”But for now, I really want to do new things. But one day, sure, I’d love to return to straight up car combat. But I’d want to do it super small and all digital. So a launch would look something like: 5-6 vehicles, 2 levels (with 1 or both being able to be broken up into at least 1 other level map), 3 modes (TDM, DM, and 1 new, fresh mode), 8 weapons, a 4 level single player campaign with a single end boss, inexpensive stories for each of the 5-6 characters (aka TM2 but with darker visuals).”
Jaffe continued, focusing on the visuals, and play model of the potential game.
”NOT cutting edge visuals at all. We would find an art style that fits the game but allows us to keep the budget down. Or we’d go photo real but just accept we’re not going to compete with current gen visuals and budget/charge accordingly. I think TM works because of the play and the world and the genre. While bleeding edge TM visuals would rock, I don’t think the genre is big enough to merit the cost.”
”And that gets put out and- if it’s great- we can count on the fans to show up and we make our money back and a small profit. And if it’s AMAZING, we can count on even more. And then we see if there is interest in doing add ons and such.”
”And heck: if the new free to play models I’m thinking of for our new games, perhaps we put out a f2p version as well. And before you balk, I assure you, it would not consist of you buying missiles and paying for a faster car or for more armor. It would not be pay to win. It would not be micro transaction based.”