It'll stream from "immersive core games with rich graphics to casual content" to Sony customers. They're thrilled to combine "technological strength and engineering talent" from Gaikai with SCE.
The cloud service had been rumoured to be on sale to interested parties, with CEO David Perry saying he'd stay on at the company regardless.
"By combining Gaikai's resources including its technological strength and engineering talent with SCE's extensive game platform knowledge and experience, SCE will provide users with unparalleled cloud entertainment experiences," said Sony Computer Entertainment's Andrew House.
"SCE will deliver a world-class cloud-streaming service that allows users to instantly enjoy a broad array of content ranging from immersive core games with rich graphics to casual content anytime, anywhere on a variety of internet-connected devices." Cloud gaming looks to be a major feature of PlayStation 4.
Also now possible, finally, is backward compatibility for PSone and PS2 games as they can simply be streamed to PS3 and Vita, once everything is up and running. They won't be the most intensive games to crunch in the cloud server after all. Gaikai was founded in 2008 and has promoted itself by demoing games without the need for heavy tech.
"SCE has built an incredible brand with PlayStation and has earned the respect of countless millions of gamers worldwide," said Gaikai CEO David Perry.
"We're honoured to be able to help SCE rapidly harness the power of the interactive cloud and to continue to grow their ecosystem, to empower developers with new capabilities, to dramatically improve the reach of exciting content and to bring breathtaking new experiences to users worldwide."
Gaikai acquired by Sony for $380m, "unparalleled cloud entertainment"
02 July 2012 | By Simon Priest