Spector pondered, “One of the parts of my process is I figure out a three-story arc, like a narrative arc, and then I figure out, ‘Okay, if we get lucky enough to do more than one game set in this world, what’s the game innovation? What’s the new thing in the first one? What would the new thing be in the second game? What would the new thing be in the third?’”
“I had some really crazy ideas about ways to use music in games, that seemed very Disney-like to me,” he related, then realized that he needed to go more daring with the third game, with Epic Mickey 2 as a test.
“This time around, in the second game, I just wanted to take a baby-step to making the full-blown interactive musical game. This is not it. Gamers, you tell ’em there are songs in the game and they start getting panicked, but I just want to see if people will accept songs in games and, if they do, next time I’m going crazy,” Spector promised, then added, ”People don’t even know what’s gonna hit ’em.”
Epic Mickey 2 is due to be released on PC, Xbox 360, PlayStation 3 and Wii in November 2012.