Obsidian Entertainment has revealed early art for Project Eternity. The Kickstarter-funded title, which raised over $4.3 million, was detailed by art director Rob Nesler."Often, when starting a project, the artists and I just want to start drawing stuff. Especially with contracted 3D games, we have a basic idea of the world we’re making, an initial list of some of the things in it, the basic parameters for making assets, and so we just get started. With Project Eternity, we are starting the development of a rich storied RPG from scratch, zilch, nada.
We are stepping back some years in visual ‘perspective’: to a fixed isometric view – so, no ‘perspective’ – of an essentially two-dimensional world. The traversable environment is pre-rendered to a high degree of realism, but we’re using a modern 3D game engine: Unity, for 3D characters, creatures, effects and animated props to be rendered in real-time and to assemble it all together, seamlessly.
With this decision we’ve opened up a whole kit and caboodle of possibilities in terms of visual fidelity, occlusion, lighting, effects, and physics. At the same time, we’ve created some immediate technical problems that needed to be solved, before we could all go out and start making stuff."
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Early Project Eternity art and renders revealed
06 December 2012 | By Nick Akerman
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