The engine will be used to help train soldiers in Counter-IED tactics such as mine-sweeping and other precautionary measures.
Kirk Hymes, director for Modeling and Simulation Applications and U.S. Marine Corps Programs at IPKeys said in a statement, "With Unreal Engine 3, IPKeys can now create the most realistic maps, locales, conditions, materials and virtual soldiers to match exactly what the Warfighter sees, uses and knows."
Mark Pappas, president of IPKeys continued, "We are extremely proud to offer the battle planner and Warfighter tactical, strategically-based, premier tools from the best sources – government and commercial alike. Specifically, deployed Warfighters who need reliable and trusted data can now use a lightweight platform to keep them out of harm’s way and allow for them to reach their objectives with the situational awareness they deserve."
Unreal Engine 3 licensed to the US military
06 December 2012 | By Nick Akerman