"one moment of absolute terror" rule to follow because it isn't enough of an experience.
Horror isn't confined to "just what is on the screen." Producer Yoshiaki Hirabayashi says the story, its scope, the environment and character relationships "all play a part".
Has Resident Evil lost its edge of horror? No, declares Capcom's Yoshiaki Hirabayashi. If anything they've evolved it with the times as story and connections are more important than ever.
“People are afraid of different things, and with RE6 we want to provide a multitude of different horror experiences for everyone," said the producer. "We don’t feel there is a mismatch between the horror element and the scale of the story. As you were referring to, horror is that “one moment of absolute terror” where the player feels vulnerable."
"However we don’t feel that true horror is confined to just what is on the screen. The story, scale, environment, and even relationships between the characters all play a part in creating a true horror experience.”
Resident Evil 6 releases on Xbox 360 and PS3 November 20th, PC some time after. Scared yet?