Dark Souls to PC, so much so that there won't be any optimization options for users as the developer struggles with frame rate issues.
According to producer Daisuke Uchiyama, "To be completely honest, we're having a tough time doing it due to our lack of experience and knowledge in terms of porting to PC. First we thought it would be a breeze, but it's turned out not to be the case. We're still developing right now - we're crunching right now."
It isn't just the PC port that is having frame rate issues. Uchiyama went on to apologize that the developer hasn't had time to fix those issues with the console version. "In terms of the frame rate for say, Blighttown, From Software sincerely apologises for that happening (in the console version)," Uchiyama apologized.
However, PC gamers will have a reason to pick up Dark Souls, as From has "prioritised adding new content for both original players and new players." Said new content will feature around 10 hours for a "reasonably skilled" gamer.
"We have three new venues, four new bosses and additional weapons," Uchiyama announced, along with a previously never-seen character Artorias, as the player will be transported 300 years in the past. Uchiyama promised, "In the console version only the name of Artorias has been brought up, but in the new content you'll actually see him as a character."
The Dark Souls: Prepare to Die Edition will be landing on PC on the 31st August.
E3 2012: Framerate issues slowing Dark Souls port to PC
07 June 2012 | By JonahFalcon