Crytek CEO Cevat Yerli has spoken about his company's main franchise, the future, and plenty more.
"In Crysis 1, many people complained about the high specs. Many people couldn’t play it. Or many people saw that they couldn’t. Because when many people say, I can’t play, they always assume they can’t maximize it. But that was completely intentional, because we were building a future-proof game. A future-proof game by definition doesn’t run at its highest settings on today’s machines. So that was our philosophy. Let’s give this a four year lifespan on PC specs." said Yerli.
While this was intentional, a change of focus needed to happen for the second game.
"That was our intention, but it backfired in Crysis 1. So then we said, OK, Crysis 2. Let’s make it much more accessible, so that people can max it out quickly. We approached the whole production very differently. So it backfired again. So now we’re making Crysis 3 accessible at the low end, but really pushes the future-proof graphics at the high end. In a way, it’s the best of both worlds"
Yerli also discussed the financial troubles at THQ.
"Our support and collaboration with THQ has been really strong. But obviously, it’s an unsettling experience at times when you read this news. I mean, we’ve constantly had a great relationship and communication with THQ’s top management. What’s more unsettling isn’t when we read the news – because we kind of already know these things before the public – but when some of the team members don’t know the details, and they get concerned. And then the fanbase gets that way as well. When the fanbase of Homefront or Crytek gets worried, we need to fix that."
Big words from the talkative boss.