Ryse is "moving forward really well."
According to Yerli, “The development team shifted, but for different reasons than people assume. People think it’s because it didn’t work out, but actually it was a studio redirection – we wanted Budapest to focus a bit more on mobile and tablet, and they released Fibble, which was quite an excursion for Crytek. And we’ll do more casual stuff but that’s also free-to-play."
The lack of information, Yerli confided, is due to a non-disclosure agreement. “With Ryse, the game is moving forward really well – we just can’t talk about it,” he said.
On the other hand, when asked iffrom the Xbox 360 to the unannounced next-gen Microsoft console, he was cagier.
“I don’t know!” Yerli denied. “We’re still working with Microsoft, so obviously we can’t change platforms. But if you mean within Microsoft – that I can’t comment on (that).”
Ryse was first announced in 2010 at E3.