According to Zeschuk, he’s looking into producing a web show The Beer Diaries.
He stated in his blog, ”After my departure I’m going to be spending significant time with family and friends, as well as pursuing some personal passion-driven projects related to craft beer.”
His show will involve interviewing notable brewers and, of course, sampling their beers as he showcases them. In fact, he hopes to become a beer media magnate, noting, “If things go well, I’ll work on other beer-related shows, apps and projects. If not, I’ll have drunk a lot of tasty beers and may be back in games or even something else completely different.”
”I’m not going to be working in games for a while, and there’s a strong possibility that I won’t be back,” he added.
Both Zeschuk and Muzyka felt it was time to leave. While Zeschuk felt burned out, and Muzyka felt he just wanted to do something else in the field of medicine, both are leaving BioWare on amicable terms.
Muzyka wrote in his blog, “I’ve largely personally achieved what I wanted in videogames; I now desire to take on a brand new entrepreneurial challenge. I believe strongly in the power of free enterprise to enable sustainable change, so my next ‘chapter’ will likely focus on an entirely new industry, something exciting, different and frankly downright scary - investing in and mentoring new entrepreneurs, and more specifically, the field of social/impact investing.”
“I’ll also be spending time getting involved with more charities in education, health care, and animal rights, areas where my wife and I’ve typically focused our charitable donations in the past. I am also spending more time learning about the work being done to defend human rights and civil liberty across the world. Net, I am passionate about both entrepreneurship and social liberty, and I want to find a way to pursue both of them.”
Zeschuk stressed Electronic Arts wasn’t forcing him to leave. ”Working with John Riccitiello, Frank Gibeau, Peter Moore and the rest of the EA team was a great experience and their support was essential in us being able to achieve our creative goals with Dragon Age, Mass Effect and Star Wars: The Old Republic,” he said.
Let us know if you think BioWare with survive without either man at the helm.