"get it out shortly after" the console release.
QLOC has worked on Capcom PC ports before; SSFIV Arcade Edition and Street Fighter x Tekken. Capcom US producer Alex Jones regards them as a "pretty tight outfit".
The news came to light when asked about the PC release date for Capcom's DmC: Devil May Cry, being handled by Enslaved's Ninja Theory.
"Because it's being developed out of house by a different developer from Ninja Theory there are logistical things involved," producer Alex Jones revealed at the Tokyo Game Show to . "But the plan is to get it out shortly after the ship date for the console version." Hopefully buttery smooth 60 frames per second await desktop gamers.
The console version of DmC runs at 30 FPS, however QLOC will have a lot more power to work with. Jones also announced that we'll only get to play as Dante and not suddenly find ourselves in the boots of his brother Virgil, or anyone else. "I want to be definitive," he said. "He's not playable in the game. I don't want to be coy about that and have people think they're getting one thing when they're getting another."
The US producer also touched on the inclusion of Sparda in the latest trailer: "The whole backdrop of Sparda is he's hired Virgil and Dante, so he's present in that regard. The history of his end is a big motivating part of the story. He's not an explicitly walking and talking character in the game."
Ninja Theory run a sort of parallel Devil May Cry universe with DmC, where certain people and events may cross with Capcom's own journey but aren't dependent upon one another. "It's its own chronology," Jones explained.
"So what we've known of Sparda in the past doesn't necessarily hold. It maybe holds substantially. Maybe not. We're not allowed to talk about it right now. But you shouldn't assume it'll be a literal transference of what he was in this one. But it'll heavily leverage it." DmC: Devil May Cry releases on Xbox 360 and PS3 January 15th in the US, 15th in EU.