"most polarising" launches ever, as it swings from "very high to very low" with critics. It's "partly in reaction" to the game mechanic, says Ubi.
Some "love that type" of platforming, puzzle game but "some people particularly don't." Managing stamina while climbing wrecks is polarising - who knew? It's "graphically exquisite," at least.
It's floating around 70 on Metacritic with scores as high as 100 or as low as 40. It was thought that XBLA title I Am Alive would never make it as the project seemed to die off.
The new IP managed to survive though albeit in a different body than was originally proposed. "As you've probably seen, our critical reaction has been from very high to very low," said Ubisoft VP of Digital Publishing, Chris Early.
"It's been one of the most polarising titles we've ever launched. That's partly in reaction to the game mechanic. Some people love that type of platforming, puzzling game mechanic. And some people particularly don't."
"For those who love it, it's an excellent piece of content. It's well crafted. It's graphically exquisite. It's a very gritty feeling, because that's what you're up against - you're up against a guy trying to survive in a post-apocalyptic city and stay alive."
I Am Alive launched on Xbox Live Arcade as part of Microsoft's House Party campaign, meaning it released as a timed exclusive to Xbox 360. It arrives on the PlayStation Network April 4th while a PC version is cast in serious doubt. Have you played Ubisoft's I Am Alive? Check out "amazingly brave and thought-provoking".for why it's
I Am Alive "one of the most polarising" from Ubisoft, 'some don't get it'
22 March 2012 | By Simon Priest