Today over 10k ”items, mods, quests,” and new worlds are hosted for Bethesda’s Skyrim. Then came Portal 2, DOTA 2, Civilization V, Total War: Shogun 2 and a bunch of indie games.
There are 16 ”shipped titles” on the Steam Workshop today, with many more waiting their turn and ”in various stages of private testing.” It’s serviced over 55 million downloads.
”Workshop contributors for TF2 and Dota 2 combined have been paid millions of dollars for the items they’ve created now on sale. The Workshop is also regularly one of the most visited destinations in the Steam Community,” boast Valve. They extoll the virtues of the Steam Workshop at helping the industry gain new talent.
”Some content creators in the Steam Workshop are already professional game developers, while many more are just starting out with a promising future in that direction. With that in mind, we have some exciting additions coming to the Steam Workshop in the coming months to better support content creators, modders, and the community in general.”
Valve has outlined three goals for Steam Workshop:
• Make sure that content creators have the tools they need to keep doing what they do best
• Add more ways for content creators and customers to communicate
• Enable a broader base of content creators, contributing to the community in a greater variety of ways and mediums
The studio promises they’ll be unveiling more features for the Workshop in time.