"take it a lot more serious." Epic hadn’t made a story-based game for a while though.
As a result Gears of War didn't strike the serious tone Bleszinski envisioned. Moving forward he wants "Christopher Nolan type dialogue" and much less "Tim Burton or Joel Schumacher".
"I didn't always make these dude-bro games at Epic," said Cliff Bleszinski. "The intent was to make it a lot more Band of Brothers and take it a lot more serious." Blame art.
Apparently the concept pieces for Marcus Fenix led him to be "hulked out" and it looked too cool for the studio to ignore. Moving forward though he'd like to get its direction of tone back to his original concept for the series.
"If we get around to ever doing more Gears games, I hope we can continue to drift back more towards a Christopher Nolan type dialogue as opposed to a Tim Burton or Joel Schumacher Batman. But that's way down the line." Bleszinski has already said he wants to move the IP away from its perceived 'camp' persona.
"Camp is something that I would love to continue to evolve the franchise away from - there's no giant worm in Gears 3," he said last year. "Gears was always intended to be more Band of Brothers than Predator. We got a lot more towards Predator and I'd love to drift a lot more towards Band of Brothers."
Its dude-bro atmosphere is pumped up by scriptless one liners like 'suck it' or 'sh*t yeah' getting the occasional air time during levels. Are you up for a more serious Gears of War over gunning with your bros, bro?
Bleszinski wanted more "Band of Brothers" than "dude-bro" for Gears of War
27 March 2012 | By Simon Priest