With Gamescom 2012 giving him a platform to air his views, David Cage has been rather outspoken recently. Away from discussions of performance capture and Hollywood actresses, he chatted about his freedom as a writer, and how he believes indie development is the future.
"(I have) total freedom. Total freedom. No constraint in anything,"
"(I have) total freedom. Total freedom. No constraint in anything,"Cage told Gamasutra.
"Many publishers, after the success of Heavy Rain, would have said, 'Well, you need to do Heavy Rain 2. And do what you want, but it's going to be called Heavy Rain 2.' And we never had this conversation with Sony. They just asked me, "What's next? What do you want to do?" 'Well, I have this idea, what do you think?' 'Yeah. It looks great!'
"We talked about it, explained the concept. They never asked for me to change anything in my script. And, no, total freedom. I think this kind of project can only be made in complete freedom, because otherwise it's not the same experience at all. I'm not the kind of guy who works on command and someone tells you, 'You should write something about sci-fi, or about this, or about that.'
"I think the real value of this type of experience is that they are true and they are sincere. It's really a story that I needed to tell, and Sony gave me the opportunity to do it. Which is quite unique. It's really incredible in this industry to have the possibility to work like that.
"Very few developers are in my position, so I feel incredibly fortunate to be here, having this level of creative freedom, and at the same time having the financial means of a triple-A title. Usually, you make indie development, and you have limited resources, but you have freedom, or you work on a triple-A and you have the resources, but limited or no creative freedom. And I'm in the strange position where I have both."
Cage also spoke about indie development, which he sees as the future of the industry.
"There are tons of very talented people in this industry, but what you see these days is that when people cannot express them in the game space, sometimes they just leave the game space and go into films, or into movies, or do whatever.
"So I think it's our responsibility in the games industry to make sure that creative people have a space where they can have these ideas. It's interesting to see indie developers these days, because I think there's a lot of creativity with indie developers because they have this space of freedom where they can try new ideas, and I think they are the future of the industry."
Quantic Dream's next title, Beyold: Two Souls, is set for release in 2012 on PS3.