New N’ Tasty is more or less identical to the original, but some of the gameplay mechanics have been changed and tweaked.
For instance, the flip screen scrolling was removed, while the camera now shows more of the environment, and reacts to Abe’s movement. The faster Abe runs, the greater the degree the camera shifts, up to 15 degrees.
According to Stewart Gilray, ”It gives you a better perspective of the graphics. so you can see more into that 3D world, and it also lets you see farther in front of you. So if you suddenly see a Slig patrolling and think, oh shit, you can hammer on the brakes, slow down a bit and creep past him.
“In the original game you looked through a screen flip and it was like, ah! You run away or you’re dead. You had to make your decision before you went through the screen flip in the original game. But with this, because you can see farther in front of you, you can make that change in your gameplay there and then without having to go, I’ve died, I have to go back to the check point and re-do it.”
The new movement changes have changed some of the gameplay.
”In the original game, the fifth screen into it, there was a sleeping Slig. When you walked into the screen he woke up. To reset it you just walked off screen and came back on screen again creeping,” Gilray noted, ”We don’t have flip screens any more, so we’ve made it so he times out. Say he walks around for 10 seconds and you haven’t moved, he won’t have heard anything and will go back to sleep again.
“It’s little things like that. We’ve not changed it. We’ve just modernised it because it’s not a flip screen game any more.”
Oddworld: Abe’s Oddysee New N’ Tasty! will be released for the PC, Xbox Live Arcade and PlayStation Network next Fall 2013.