Faliszek stated in an interview, “I’ve funded a lot of things on Kickstarter. I figure 60% of these projects will actually create something by the end, and I’m fine with that. It’s going to be interesting for projects that take a long time, for teams that aren’t as experienced, seeing what people think, and to see what’s going to happen two or three years from now.”
“Are they actually going to deliver and come through with it? So yeah, that will be interesting to see. But I do hope that it maintains being a viable way, because I love being able to see people saying, ‘yeah, I’m just going to do this project,’” he added.
He went on to promote Steam Workshop as a viable option for aspiring developers to work on their craft.
“You can make things in Steam Workshop. People laugh when I say that, but it’s like, people have earned six-figure incomes by doing that. We’ve given millions of dollars to people, so that’s a viable way to go about getting into the games industry.” “Then of course the indie scene – what’s happening there right now is powerful, because it’s giving so many people opportunities, and fuelling more people to do that."
“Then of course the indie scene – what’s happening there right now is powerful, because it’s giving so many people opportunities, and fuelling more people to do that."
Faliszek also stated that Steam Greenlight came to be because the company was getting "backlogged with requests" and decided to let fans decide which games to be put on Steam.
“If someone wants to be on Steam they can say, ‘hey guys check this game out, it really should be on Steam, it’s awesome.’ We’re always going to be missing things when people aren’t submitting their games but should be, so Greenlight just makes it a very open choice as it’s the community that decides,” he related.