"ten years before combined." It's humanising 'The Player'.
The studio "certainly hope" that community-driven development is in their future from now on. Battle Worlds: Kronos has been Greenlit on Steam. Overfunding means iOS, Android and Ouya.
While KING Art muse that Kickstarter as a source for project development could dry up, stunting their hopes for more crowd-sourcing, Battle Worlds: Kronos will at least be great.
"We’re exhausted but happy. The last weeks were truly spectacular. Sure, there is the money and the success and we’re thankful for that. But there is also the feeling of connecting with people. Usually when you do a game you do it for some anonymous creature called "The Player"," began KING Art's .
"In the last weeks we talked more to players than probably in the ten years before combined. Some of the browser games we developed have more than 5 million players. But you 7.500 backers feel like much more to us because you talked to us, gave us ideas and helped us."
The Battle Worlds: Kronos Kickstarter asked for $120k but ended at just over $260k, securing more platforms.
"Games - developed together with a community and funded by the community… this might be our future. We certainly hope so. Maybe the willingness of funding games via Kickstarter will decline. Or maybe there will be too many games on Kickstarter so no one gets enough money. There are plenty of imaginable reasons why our hopes might not come true. But there is one thing, that won’t be the reason: A bad Battle Worlds: Kronos."
The studio's next steps are processing Amazon Payments to get contact info from backers, and then sorting through all the add-on rewards and shipping addresses etc. Once this physical tier reward business is out of the way KING Art will open up the development forum for Kickstarter backers to gossip at with the Battle Worlds team.
Battle Worlds: Kronos dev "exhausted but happy," connecting with players
01 May 2013 | By Simon Priest