Through Kickstarter it raised $4,188,927 - which is the current record holder. The studio kept PayPal donations open and the last leg to $4.5m was reached recently.
Kickstarter drives are known to suffer a percentage of dropped pledges, but those that did were "way below our estimates," said inXile's Thomas Beekers, so they could make up the difference.
“Our percentage of dropped pledges was way below our estimates, proving yet again that you guys rock! As you may recall, our Lead Tormenter Brian Fargo and superfan Steven Dengler matched pledges between $1M and $3M, adding a total of $200K," said Beekers.
“That money was set aside primarily against failed pledges, but because of your dedication, we can apply enough of it toward our budget – combined with the PayPal totals – so as to have reached $4.5 million.”
Player strongholds in Torment: Tides of Numenera aren't a sanctuary exactly as one might think of a 'stronghold' traditionally. They will take many forms depending on the player's choices throughout the game, inXile has teased.
“It would be a location in the game that is ‘owned’ by the PC, but won’t be a cozy home – it would be designed to fit the atmosphere of Torment and the setting of the Ninth World of Numenera (examples include an airship or a dimensional pocket). It would be a playable area and would include its own sorts of quests and challenges," said Kevin Saunders.
Backers of the RPG will be pleased as Punch to learn that final stretch goal has been overcome.
"While a permanent home can be very relevant to one’s life, many do not leave such a legacy. Thus not only would the stronghold likely be optional, but its exact form within the game might change based on your decisions. It might not be a physical location at all (or even a static one – it may travel with you) and it would be well integrated into the storyline."
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Player strongholds make it into Torment: Tides of Numenera
01 May 2013 | By Simon Priest