"tighter textures, more detail" along with 'optimised' loading times. What about framerates? Will they differ?
Producer Joe Khuory offers a string of "no no no no" to framerate discrepancies. Eidos are aiming for Xbox 360 and PS3 to look "as visually impressive" as they can to PC etc.
Naturally PC and the next-gen machines blow it out of the water in fidelity. Control schemes are another matter with DualShock 4 offering touchpad inventory control.
There's no confirmation whether Thief would support Kinect at all. Anything specifically Xbox One or PS4 that would enrich Thief without comprising it overall they'll investigate, he said. Crucially these control extras must be optional and never forced on the player. "A lot of the features we do you can deactivate and activate," Khuory confirmed.
It's no surprise that PC will be themachine, with Xbox One and PS4 trailing close behind.
"We can display a lot more on next-gen," Khuory told at EGX 2013, "so PS4, Xbox One will have tighter textures, more detail. There will be some differences but we're aiming, at least, at the PS3 and Xbox 360 to look as visually impressive as we can. We don't want to feel like any of the SKUs are getting any downgrades or whatever. They're going to be as good as they can be on each one of these platforms."
Thief releases on PC, Xbox 360, PS3, Xbox One and PS4 in February 2014.
Eidos will "absolutely not" compromise Thief's framerate
01 October 2013 | By Simon Priest