Sitting at $2.5M, which the Kickstarter drive is likely to make at this pace, are additional console platforms for the game, including the Xbox 360, PlayStation 3 and Wii U. Which might strike some as strange, since the game has a Spring 2015 release date - long after the launches of the Xbox One and PlayStation 4.
So, why no next-gen console version, especially since both run on x86 PC architecture?
According to Inafune, ”One of the clearest reasons is that the developer, who is developing the core of the production, is Inti Creates, and they’re not familiar with next-gen. So with trying to learn that technology, with trying to understand a new piece of hardware, to get a new development kit, all of that comes with it an associated cost and all of that makes the stretch goal a lot more expensive.”
Translation: That’s a much higher, unannounced Kickstarter goal. Stay tuned.